However, damage from multiple crossbow gas clouds no longer stack Gas now deals damage to anyone inside the cloud, regardless of if there is any objects in between the player and the center of the cloud. Increased damage per bullet from 15 to 16.ĭecreased damage per bullet from 50 to 45. Increased damage per bullet from 26 to 27. Increased ammo capacity from 15, 21, 30 to 18, 24, 30. Increased damage per bullet from 25 to 26. The dual pistols gets away with less of a decrease than the above low caliber weapons since they are way more precision based, and we wanted to keep rewarding good aim when using them. It also puts the headshot multiplier more in line with other short range weapons.ĭecreased headshot multiplier from 1.5x to 1.4x. The base damage is done to compensate for the headshot damage reduction, and should in general make this a more consistent weapon less based on luck. Increased damage per bullet from 13 to 14. This weapon is by many considered top tier, so this change also acts as a nerf to give more room for other weapons. The intention is to reduce the impact of lucky headshots when spraying close range weaponsĭecreased headshot multiplier from 1.25x to 1.2x.ĭecreased headshot multiplier from 1.5x to 1.2x. Headshot damage has gotten some changes where many of the weapons have had it slightly reduced, a couple of them more then others. Here are the latest changes that we have done to further improve the weapon balance in Bloodhunt. This means that players stunned by Earthshock will be able to act way sooner and that the attacker has a much shorter window of advantage.Īs always we listen to the feedback of our players and compare your thoughts against our telematry data. The Earthshock landing animation takes about 0.5s as before. Increased damage over time done by gas from 16/s to 20/s. The Sewer Bomb is getting a bit of a facelift to make it a bit more effective. The range has been increased to be a bit longer than civilian vision range, and should now be applied instantly, letting you feed with ease. We think this will make the Muse a bit more competitive compared to other passive abilities in the game. The muse passive ability now includes a 25% reduction on the regeneration timer in addition to being able to use their powers while downed. Projection distance thrown increased from 15m to 16m. Projection lifetime increased from 10s to 12s. We increase its effectiveness to make it more competitive. Complete these difficult challenges for the ultimate bragging rights! We wanted to make it worth your time to diablerize so ability cooldowns are now reset upon an successful diablerie, giving you a better chance to fight back or escape when ambushed after defeating an enemy.īloodhunt now features brand new Mastery challenges which are able to unlock player cards. This means that you can fill out all your resonance slots if you diablerize and keep feeding which is perfect for all of you thristy and power crawing Kindred. We have increased the resonance cap from 7 to 12. In other words a very versatile weapon that in the right hands can be extremely deadly. The trigger can be tapped to fire with great precision or held down to empty each chamber in a barrage of high damage bullets. We also took some time to refine the existing design and balance, and here are some highlights!Īs the name suggests, it sports nine barrels strapped together with a unique firing mechanism. Here is a quick compilation for you should you want a refresher or are a new player recently joining us.Īdditionally, we also have support for Twitch drops, a streamer mode to help prevent stream sniping, a new anti-cheat strategy, players stats through tracker.gg, multiple new quests and a lot more! We are very excited for the launch of Bloodhunt and we have been sharing a lot of the improvements that we have done since the game was in Early Access with you through detailed articles.
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